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Hello!

My name is Anton Malginov. I’m a Level Designer with a strong foundation in blockouts, level gameplay logic, and narrative-driven spaces.

After several years in IT, I decided to transition into game development and completed a two-year Level Design program, creating levels with attention to player readability, gameplay pacing, and environmental storytelling.

I enjoy solving design problems, iterating based on feedback, and collaborating closely with a team to create memorable level experiences.

Currently working on indie projects, practicing in Unreal Engine, and expanding my knowledge.


Email: antmalginov@yandex.ru
Telegram: @tonekrake

For more details, see my RESUME